Alchemic Catalyst

Formula # 1 - A rose-honey elixir, the minor healing elixir.
Circle 0
It uses 2 parts of some rosehips and 1 part of a honey comb.
"This potion will ONLY heal an injured drinker of minor injuries. If the imbiber is not injured or too seriously wounded, the potion will have NO effect. For more grievous wounds, they will need to quaff a major healing potion (the honey-ginseng elixir)."

Formula # 2 - A honey-ginseng elixir, the greater healing elixir.
Circle 4
It uses 2 parts of a ginseng root and 2 parts of a honey comb.
"This potion will heal an injured drinker of major injuries. For less grievous wounds, they will need to quaff a minor healing elixir."

Formula # 3 - A pungent pulpy mash, the eyebright and sunflower poultice.
Circle 2
It uses 1 part of some sunflower petals and 1 part of a stalk of wild eyebright.
"This mash is a component used toward creating the draught of Hades."

Formula # 4 - A cup of sun-infused water, the draught of sun-infused water.
Circle 5
It uses 1 part of a pungent pulpy mash and 2 parts of a bottle of cool water.
"This water is a component used toward creating the draught of Hades. The pulpy mash used to create the water is a combination of other ingredients. See Formula # 3 for more details."

Formula # 11 - A brown and orange mash, the carrot-chickory poultice.
Circle 12
It uses 2 parts of a wild carrot and 2 parts of some wild chickory root.
"This mash is a component used toward creating the draught of Athena."

Formula # 14 - A bottle of brown powder, the mistletoe powder of Ch'in.
Circle 3
It uses 1 part of a chunk of charred mistletoe and 3 parts of some white petrite crystals.
"The formula for this dangerous substance comes from the mystical land of Ch'in. Relatively difficult and potentially lethal to create, many Alchemists find its destructive attributes worth the risk. Its usage is simple: throw it at your enemy."

Formula # 15 - A bottle of grey powder, the elm powder of Ch'in.
Circle 10
It uses 1 part of a chip of charred elm and 3 parts of some white petrite crystals.
"The formula for this dangerous substance comes from the mystical land of Ch'in. Relatively difficult and potentially lethal to create, many Alchemists find its destructive attributes worth the risk. This, the elm variant, is slightly more effective than the mistletoe version. Its usage is simple: throw it at your enemy."

Formula # 16 - A bottle of white powder, the oak powder of Ch'in.
Circle 17
It uses 1 part of a chip of charred oak and 3 parts of some white petrite crystals.
"The formula for this dangerous substance comes from the mystical land of Ch'in. Relatively difficult and potentially lethal to create, many Alchemists find its destructive attributes worth the risk. This, the oak variant, is slightly more effective than the elm or mistletoe versions. Its usage is simple: throw it at your enemy."

Formula # 17 - A bottle of red powder, the witchwood powder of Ch'in.
Circle 25
It uses 1 part of a chip of charred witchwood and 3 parts of some white petrite crystals.
"The formula for this dangerous substance comes from the mystical land of Ch'in. Relatively difficult and potentially lethal to create, many Alchemists find its destructive attributes worth the risk. This, the powerful witchwood variant, can potentially stun or knock back an opponent. Its usage is simple: throw it at your enemy."

Formula # 18 - A clear eyebright serum, the serum of sight.
Circle 2
It uses 2 parts of a stalk of wild eyebright and 1 part of a bottle of cool water.
"The serum of sight, as its name entails, will cure its imbiber of the damaging effects of magical blindness."

Formula # 19 - A rat-cabbage poison, the nausea poison.
Circle 4
It uses 1 part of a leaf of stink cabbage and 3 parts of a jar of rat eyes.
"Nausea poison afflicts its unfortunate victims with intense queasiness. This specific formula is for use on weapons."

Formula # 21 - A vial of orange-red poison, the paralysis poison.
Circle 13
It uses 3 parts of a vial of wolf blood and 2 parts of a burnt orange vine.
"Paralysis poison, much like the famed 'death touch' of the Gauls, freezes its victim so that he can't move. Unlike the famed death touch, however, it works by shutting down the nervous system — not by cutting off the flow of blood to his brain. So, while he may not die within thirty seconds of being consumed by the toxin, the resourceful hunter with paralysis poison on his weapon should find it much easier to take down an opponent who falls victim to the venom."
*You know this formula can NOT be made in batches.

Formula # 25 - A thick purplish poison, the poison of Atropos.
Circle 2
It uses 4 parts of a bell-shaped purple blossom and 2 parts of a honey comb.
"Deceptively innocent, the belladonna from which this poison derives is at once dangerous and beautiful (something many warrior princesses can identify with). The mildest strain of the alchemist's poisons, it is applied to weapons."
*You know this formula can NOT be made in batches.

Formula # 26 - A thick flowery poison, the hemlock poison.
Circle 6
It uses 4 parts of a cluster of tiny white flowers and 2 parts of a honey comb.
"The infamous toxin that killed one of Athens' most mutually hated and admired philosophers, this brand of hemlock poison is applied to weapons and slightly more deadly than belladonna poison."
*You know this formula can NOT be made in batches.

Formula # 28 - An oily black poison, the kiss of teleute.
Circle 18
It uses 1 part of a withered black mushroom and 3 parts of a jar of bear fat.
"The most caustic of the many poisons, teleute gets its name from the Greek word for 'death'. It is applied to weapons."
*You know this formula can NOT be made in batches.

Formula # 29 - A mint-wine elixir, the nausea antidote.
Circle 5
It uses 3 parts of a sprig of green mint and 1 part of a jar of purple wine.
"A soothing tincture, the nausea antidote takes care of the problems brought on by those afflicted with nausea poison."

Formula # 31 - A tabac-wine elixir, the tremors antidote.
Circle 13
It uses 3 parts of a leaf of tabac and 1 part of a jar of purple wine.
"A calming tincture, this antidote takes care of the problems brought on by those afflicted with the tremors poison."

Formula # 32 - A myrtle-wine elixir, the menthol antidote.
Circle 8
It uses 3 parts of a black myrtle berry and 1 part of a jar of purple wine.
"The menthol antidote helps to clear the throat and lungs, and will cure those poisoned with the silence toxin. It must be drunk to work properly."

Formula # 33 - A poppy elixir, the antidote of Clotho.
Circle 3
It uses 3 parts of a bright red poppy and 2 parts of a bottle of cool water.
"A cure for the poison of Atropos, this antidote helps to flush out the poison using the curative powers of poppy."

Formula # 34 - A mustard-wine elixir, the mustard antidote.
Circle 7
It uses 3 parts of a cluster of mustard flowers and 2 parts of a jar of purple wine.
"A cure for hemlock poisoning, this antidote helps to flush out the venom using the curative powers of mustard flowers."

Formula # 49 - A jar of wine vinegar, the wine vinegar.
Circle 5
It uses 3 parts of a jar of purple wine and 2 parts of a clump of yellowish fungus.
"Vinegar is a component to some potions, in particular the paralysis antidote."

Formula # 52 - A vial of pure tannin, the dye color fixer.
Circle 6
It uses 1 part of a bottle of sun-infused water and 2 parts of a scrap of acacia bark.
"Liquid tannin is a necessary ingredient in the creation of ink."

Formula # 56 – A sparkling bottle, the shrapnel bottle.
Circle 12
''Currently Under Revision''

Formula # 60 - Some strong mustard paste, the cure for dizziness.
Circle 15
It uses 3 parts of a cluster of mustard flowers and 2 parts of a decanter of gold water.
"After imbibing this particularly powerful paste your customers will be too busy trying to find a glass of water to notice their dizziness!"

Formula # 61 - An oily charcoal-grey potion, the liver oil tonic.
Circle 15
It uses 2 parts of a bottle of anaconda snake oil and 2 parts of a decanter of gold water.
"Effective on thick tongues, while the ingredients list for this tonic could make the likes of Hercules pale, even he would admit — it works!"

Formula # 62 - A clear odorless paste, the itch-balm poultice.
Circle 15
It uses 2 parts of a spine of aloe and 2 parts of a decanter of gold water.
"Soothing aloe combines with magical goldwater to help relieve itchy bodies."

Formula # 63 - A pungent garlic mash, the hiccup remedy.
Circle 15
It uses 2 parts of a garlic clove and 2 parts of a decanter of gold water.
"A mystical cure-all, the garlic plant helps assuage the hiccups brought on by near-death experiences."

Formula # 71 - A vial of thin red liquid, the liquid of harvesting.
Circle 10
It uses 2 parts of a vial of zombie blood and 1 part of a bright red rowan tree pome.
"This potion, when properly applied to a carved scarab, imbues the gem with the ability to absorb some (though NOT ALL) of the damage that would otherwise be inflicted on its wearer. The amount of damage it can absorb is based on the potency of the potion. Once the scarab is 'filled', the wearer (if he or she is not you) can return it to you to be drained. Once you RUB the scarab, all the damage it has absorbed will be transferred to you. If the scarab still exists after the transfer, you can then return it to its owner to use again. There can only ever be one user per scarab.
To activate the gem, POUR this potion on it after you have CUT yourself with something sharp since blood is required to 'educate' the scarab as to its purpose.
Appropriate gems for scarabs are: tourmaline, malachite, aventurine, carnelian, agate, onyx, jade, and jasper."
*You know this formula can NOT be made in batches.

Formula # 73 - A bottle of saltwater, the saline solution.
Circle 1
It uses 1 part of a bottle of cool water and 1 part of a handful of salt.
"A component for some potions, especially those involving the complicated process of dyeing eye color."

Formula # 81 - A bottle of herbal wine, the balm of Orpheus.
Circle 9
It uses 1 part of a jar of purple wine and 2 parts of a hypericum blossom.
"Similar to the elixir of Hestia but different in the respect that it keeps those under its effect from attacking others. It also negates the effects of the spirit of Discord and Ares potion. Can be mixed with the bottled storm potion to create an area effect against hostile creatures. NOTE: If a person under the effects of this formula is attacked, they will shake off its effects!"

Formula # 86 - A sheet of smiley paper, the paper of stunning.
Circle 5
It uses 1 part of a piece of paper and 3 parts of some white petrite crystals.
"The paper of stunning renders the opponant of he who uses it sensless for a period of time."

Formula # 89 - A vial of golden gel, the minor detoxification potion.
Circle 10
It uses 1 part of a decanter of gold water and 5 parts of a dollop of royal jelly.
"The minor detoxification potion removes unique toxins from specialized alchemical formulas. Allowing them to be used by anyone. This formula will restrict the resulting detoxified formula to a potency of 10."
*You know this formula can NOT be made in batches.

Formula # 90 - A vial of black gel, the lesser detoxification potion.
Circle 20
It uses 5 parts of a vial of golden gel and 1 part of a small black tourmaline.
"The lesser detoxification potion removes unique toxins from specialized alchemical formulas. Allowing them to be used by anyone. This formula will restrict the resulting detoxified formula to a potency of 20."
*You know this formula can NOT be made in batches.

Formula # 91 - A vial of purple gel, the detoxification potion.
Circle 30
It uses 2 parts of a vial of black gel and 1 part of a large purple amethyst.
"The detoxification potion removes unique toxins from specialized alchemical formulas. Allowing them to be used by anyone. This formula will restrict the resulting detoxified formula to a potency of 30."
*You know this formula can NOT be made in batches.

Formula # 92 - A vial of fire gel, the greater detoxification potion.
Circle 40
It uses 2 parts of a vial of black gel and 1 part of a medium fire opal.
"The greater detoxification potion removes unique toxins from specialized alchemical formulas. Allowing them to be used by anyone. This formula will restrict the resulting detoxified formula to a potency of 40."
*You know this formula can NOT be made in batches.

Formula # 93 - A vial of pink gel, the major detoxification potion.
Circle 50
It uses 2 parts of a vial of black gel and 1 part of a medium pink pearl.
"The major detoxification potion removes unique toxins from specialized alchemical formulas. Allowing them to be used by anyone. This formula will restrict the resulting detoxified formula to a potency of 50."
*You know this formula can NOT be made in batches.

Formula # 94 - A vial of red liquid, the greater liquid of harvesting.
Circle 25
It uses 2 parts of a vial of wolf blood and 1 part of a bright red rowan tree pome.
"This potion, when properly applied to a carved scarab, imbues the gem with the ability to absorb damage that would otherwise be inflicted on its wearer. The amount of damage it can absorb is based on the potency of this potion. Once the scarab is "filled", the wearer (if he or she is not you) can return it to you to be drained. Once you RUB the scarab, all the damage it has absorbed will be transferred to you. If the scarab still exists after the transfer, you can then return it to its owner to use again. There can only ever be one user per scarab.
To activate the gem, POUR this potion on it after you have CUT yourself with something sharp since blood is required to "educate" the scarab as to its purpose.
Appropriate gems for scarabs are: tourmaline, malachite, aventurine, carnelian, agate, onyx, jade, and jasper."
*You know this formula can NOT be made in batches.

Formula # 95 - A vial of thick black liquid, the master liquid of harvesting.
Circle 40
It uses 2 parts of a vial of wolf blood and 1 part of a withered black mushroom.
"This potion, when properly applied to a carved scarab, imbues the gem with the ability to absorb damage that would otherwise be inflicted on its wearer. The amount of damage it can absorb is based on the potency of this potion. Once the scarab is "filled", the wearer (if he or she is not you) can return it to you to be drained. Once you RUB the scarab, all the damage it has absorbed will be transferred to you. If the scarab still exists after the transfer, you can then return it to its owner to use again. There can only ever be one user per scarab.
To activate the gem, POUR this potion on it after you have CUT yourself with something sharp since blood is required to "educate" the scarab as to its purpose.
Appropriate gems for scarabs are: tourmaline, malachite, aventurine, carnelian, agate, onyx, jade, and jasper."
*You know this formula can NOT be made in batches.

Formula # 97 - A beaker of clear liquid, the Elixir of Ekmetalleftis.
Circle 15
It uses 4 parts of a bag of quartz dust and 2 parts of a decanter of gold water.
"The Elixir of Ekmetalleftis is used to turn ordinary rings into rings of healing. To make a ring one must first create the formula. Then inside the resultant beaker of liquid one must deposit an amethyst gem and a plain ordinary ring. A nick on the thumb is then in order and one must touch the liquid. After that be sure to cap it securely and proceed to shake. If all goes well the liquid will blacken and you will be able to remove the ring from the liquid. The gem will have been destroyed. If all goes poorly you shall know it.
It is rumored that other gems can be used to create more powerful rings."
*You know this formula can NOT be made in batches.

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