Alteration Magic

(3001) Mystic Weave - Magic does not cling to a relic like goo, it must be woven into the very fabric of its existance. The ritual of Mystic Weave grants the ability to change the fabric of a holy relic in such a way that it becomes capable of storing the essence of magical energy.
The following is required of the priest wishing to perform this ritual:
Bless an unblessed object.

(3002) Easy Avoidance - To walk as one with the earth, unhindered by underbrush and restraints. The ritual of Easy Avoidance frees the target from many types of natural restraints.
The following is required of the priest wishing to perform this ritual:
Chant the following: "Gaia is yet mother to all."

(3003) Withered Form - With age you'll grow weak and feeble… and time may not wait until the future to bring it to you. The ritual of Withered Form grants the ability to curse a foe with old age, withering their form and weakening them greatly.
The following is required of the priest wishing to perform this ritual:
Chant the name of your deity.

(3004) Skin of Iron - The best way to survive the bite of viscious creatures is to let them bite. The ritual of Skin of Iron grants the ability to harden your skin to the toughness of iron, protecting you from blows much like armor.
The following is required of the priest wishing to perform this ritual:
Offer an item of food to your deity.

(3005) Fists of Steel - Strong hands are good, weapons of metal even better, but the two as one… oh my. The ritual of Fists of Steel calls upon the gods to make your fists hard at steel, thus increasing your potential in bare-handed combat.
The following is required of the priest wishing to perform this ritual:
Offer an item of food to your deity. Meditate.

(3006) Eternal Moment - In the midst of battle, the briefest of moments can feel like an eternity. The ritual of Eternal Moment grants the power to paralyze a foe for short time.
The following is required of the priest wishing to perform this ritual:
Light a black candle. Chant the name of your deity.

(3007) Poisonous Air - We thought we were safe, till the air itself began to choke us. The ritual of Poisonous Air grants you the power to cause the air around a foe to become poisonous.
The following is required of the priest wishing to perform this ritual:
Light a green candle. Whistle.

(3008) Clotting Wounds - With old wounds healed they are harder to reopen afresh. The ritual of Clotting Wounds reduces the damage dealt to the target during battle.
The following is required of the priest wishing to perform this ritual:
Produce a tear on your cheek while injured. Touch the tear. Wipe the tear on a vial of blood. {Subtext note by the Guru: Use the PET verb.}

(3009) Northern Forge - Burns that sting need not come from the flames. The ritual of Northern Forge grants the ability to cause a weapon to flare with icy blasts for a time, causing additional damage upon use.
The following is required of the priest wishing to perform this ritual:
Light a blue candle. Meditate in the darkness of night.

(3010) Living Shadow - It is dubious to walk amongst the shadows, but what does one do when the shadow choose walk amongst you! The ritual of Living Shadow grants you the ability to cause your own shadow to move of its own accord, doing your bidding.
The following is required of the priest wishing to perform this ritual:
Light a white candle. Wave your hand over the candle to cast a shadow.

(3011) Mechanism Weakening - It's all well and good to weaken the walls of your prison, just make sure that the ceiling doesn't come down on top of you in the process. The ritual of Weaken Mechanisms will make a lock easier to pick but at the same time will weaken the trap mechanism, making it more succeptable to being triggered.
The following is required of the priest wishing to perform this ritual:
Bless a bottle of acid. Raise the acid in the air. Pour some acid out of the bottle.

(3012) Arachnid Spindles - Stronger than steel, yet tears more delicate than paper. The ritual of Arachnid Spindles splits open the caster's hand to reveal large spindles from which he or she can unleash sticky webs to engulf a target.
The following is required of the priest wishing to perform this ritual:
Eat a living, healthy spider.
Notes: Cast on yourself then use the syntax WEB <target>.

(3014) Curse of the Rose - The rose teaches us that even the beautiful can be dangerous. However, it is good to remember that the same danger need not always be beautiful. The ritual of Curse of the Rose grants the power to cause a foe to sprout small thorns which serve to injure the foe when they least expect it.
The following is required of the priest wishing to perform this ritual:
Offer a rose to your deity. Chant the name of your deity.

(3014) Atlas's Curse - After the battle between the Gods and Titans, many of those defeated were assigned tasks as punishments. The ritual of Atlas's Curse inflicts a similar task upon a foe, hindering their ability in combat.
The following is required of the priest wishing to perform this ritual:
Meditate. Bless an unblessed bundle of five or more rocks. Offer a blessed bundle of five or more rocks to your god. Chant "Titan punishments were harsh;this one is fun in the marsh."

(3015) Southern Forge - Fire is a gift that adds more than insult to injury. The ritual of Southern Forge grants the ability to cause a weapon to with fire for a time, causing additional damage upon use.
The following is required of the priest wishing to perform this ritual:
Light a red candle. Meditate. Meditate in the light of day.

(3016) Vitality's Hourglass - True healing comes only with time… but every now and then, that time can be borrowed. The ritual of Vitality's Hour Glass grants the ability to significantly heal an injured soul… alas but temporarily as the healing done will trickle away with time.
The following is required of the priest wishing to perform this ritual:
Light a green candle. Light a white candle. Raise the white candle into the air. Snuff out the green candle.
Notes: Be careful, if this wears off and you have less health than you did before you risk the chance of dying.

(3017) Harpy Claws - The only thing worse than a harpy is a harpy's claws. The ritual of Claws of the Harpy turns the target's hands into claws with which they can attack.
The following is required of the priest wishing to perform this ritual:
Kiss a feather. Offer a feather to your deity. Screech.
Notes: Self cast then use the syntax CLAW <target>.

(3018) Satyr's Revelry - Dionysus knows how to throw a party and the satyrs sure are quick to attend and even quicker to get drunk. The ritual of Satyr's Revelry causes the target to become extremely intoxicated.
The following is required of the priest wishing to perform this ritual:
Bless some wine. Pour some wine on the ground. Laugh.

(3019) Body Forge - Prometheus gave man the gift of fire with which to cook and heal and keep warm. Now's your chance to go against everything Prometheus stood for and use it for destructive purposes. The ritual of Body Forge grants the ability to cause a brawler to flare with fire for a time, causing additional damage.
The following is required of the priest wishing to perform this ritual:
Cut your thumb. Touch the flame of a candle. Kiss your own hand.

(3020) Boiling Blood - Is it getting hot in here? The ritual of Boiling Blood causes severe damage to the target over a period of time.
The following is required of the priest wishing to perform this ritual:
Offer a vial of blood to your deity. Light a candle. Chant a verse that mentions your deity and an offer of blood.
{Subtext note by the Guru: Must be at least 6 words and 2 lines in length. Deity needs to be mentioned by name.
Notes: Be sure to say "offer of blood" and not "offering of blood", the latter doesn't seem to work.

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