Priest Class Guide

If you like casting magic, wish to have a flaming sword, or else just want to get so close to the Athenian gods that they personally slap you back down to earth, then perhaps the priesthood is for you.

Priests spend a portion of their downtime at altars casting spells into magical relics (symbols, tokens, figurines, etc.) only to draw upon them at a later date much like an energizer bunny. They also tend to have some advantages when it comes to dealing with the undead.

Priests contend with IMPUDENCE for calling upon the power of the gods too often. Impudence can be lowered by offering an appropriate item at an altar (for example, laurel leaves), and benefits with an increased pool from the PIETY stat.

It may also be advisable to ALIGN yourself with a particular god, to better closen that personal relationship with your deity when they slap you down.

Completely new priests should seek out Selias for ritual TRAINing in the Palaestra (from the mentor garden, Out, Northeast, Northwest, North, East, Go Palaestra, North, West). They would also be advisable to purchase a HOLY relic from a store, enchant it with MYSTIC WEAVE, and then PERFORM and CAST the intended RITUAL at the relic to charge it for later use.

Priestly spells fall into FOUR (4) different disciplines:

Spiritual Magic (The direct combat magics; those wishing to STRIKE their opponents with spells directly, or summon a follower, should study these.)
Alteration Magic (The indirect combat magics; those wishing to have flaming swords (or fists) or travel with those who use swords, or fists, should consider studying these.)
Mental Magic (Support magics; focus on debuffing others. Pacifists will find the first spell in this tree particularly useful.)
Common Magic (Common to all schools, such as enchanting a holy relic, or removing fire from an enchanted sword)

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